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-
- Well, I'm not the best person to ask for hints, but here are a few anyway.
-
- 1) Never release your first song. There are very few people who are gifted
- enough to really make a quality song the first time - it's all practice
- and experience!
-
- 2) For channel echoes, use the Mxx command in a second column - this will
- save you from adjusting volume related effects (ie. you can leave all the
- Dxx commands alone, and it'll sound right)
-
- 3) Don't be afraid to create multiple instruments from the same sample! The
- reason for why I created instruments the way I did was so that you could
- have different *articulations* of the same sample. You can achieve this
- by playing around with the volume envelope, fadeout, NNA - whatever.
-
- 4) Listen to other tracked music. Try and learn how other composers have
- achieved the sound they did. Experiment yourself.
-
- 5) Start by writing music that you really like listening to - don't try and
- write a techno piece if you don't listen to it - it'll show.
-
- 6) Take the time to tune all your samples as accurately as possible! To do
- this, play a long, clear, looped sample, then move to another channel
- (using '.') and tune ALL your other samples to this one sample (so they
- all have the same reference). Many potentially excellent modules have
- been spoilt because they were poorly tuned. Of course, this doesn't
- count the cases where samples are intentionally slightly sharp or flat
- for effect.
-
- 7) Try to avoid having too many samples at central panning - if you modify
- the initial panning - you should be able to 'fill' out the sound with
- very little extra effort.
-
- 8) To find the 'perfect' loop:
-
- a) If you have a GUS, first turn the loop off, then reload all GUS
- samples (so that their entire waveform is loaded).
- b) Now, select either a forwards or ping pong loop. Only select forwards
- if you have a sample which has the same amplitude at both ends. If
- you have a sample which has vibrato incorporated into the sample, then
- you'll probably find ping pong loops inappropriate. If the sample has
- an obvious reoccuring shape to it's waveform, try to account for that
- when you select your initial guess at a loop.
- c) Play a note at a MUCH higher pitch than you'd normally play it at.
- Then, hold down '+' (or '-') on the loop boundaries to find a region
- of lowest clicking. Then adjust it carefully (one byte at a time) until
- you find the best loop location. You will normally need to change both
- beginning and end points of a ping pong loop to find a nice loop,
- whereas forwards loops usually only require either loop end or
- beginning to be modified.
- d) Now that you have a decent loop at this pitch, decrease the pitch
- (typically by an octave)
- e) Repeat steps (c) and (d) until you have a nice loop at the pitch that
- that sample is played at.
- f) Once you've finished and if you're using a GUS, press Ctrl-G (to
- reload the Gravis' samples) and do a final check that you have an
- appropriate loop.
-
- This method works very well MOST of the time - don't forget that the '+'
- and '-' keys can be used to easily modify the loop - and the changed loop
- is taken into account when you change it (ie. you don't need to replay the
- sample).
-
- If you have any other hints that you'd like to share with new (or even
- more experienced) composers, then send them to me so that I can include
- them in future releases of the tracker!
-
- Send you suggestions to: pulse@smug.student.adelaide.edu.au
-
- - Jeffrey Lim
- Pulse / PoP
-